Free Binary Option Signals – Free Binary Option Signals

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Binary Options Providers, provide you information about binary options trading strategies, what are binary options, binary option signals, binary options review, binary options platform, binary options trading system, free binary options signals, binary options demo account, and how to trade binary options.
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Fast Profits System. Review. TOP. Binary. Options. Trading. Software. Scam. oR Legit. Download. fRee

Fast Profits System. Review. TOP. Binary. Options. Trading. Software. Scam. oR Legit. Download. fRee Fast Profits System. Review. TOP. Binary. Options. Trading. Software. Scam. oR Legit. Download. fRee Fast Profits System. Review. TOP. Binary. Options. Trading. Software. Scam. oR Legit. Download. fRee
Read my honest Comprehensive Fast Profits Review/reviews before your hard earned in vain. Free Download Fast Profits binary Fast Profits App Review Is Fast Profits App Scam? Find The Truth On Fast Profits App! "Read my honest review Software...
Product Description Of Fast Profits:
Product complete : Fast Profits
Niche: Binary Options
Fast Profits Official website : http://www.fastprofits.co/Bonus.php
Fast Profits Special Bonus URL
Money-back Promise : Yes (2months)
Delivery amount : fast Delivery
Bonus offer : affirmative($300)
Download: Free
What is Fast Profits? Fast Profits is a great development by a famous, well established and experienced option trader with a viewpoint to enable investors to perform different tasks with ease and convenience.
This is basically a software that is designed to help traders win and predict the market trend of their respective options. It works as a code to get financial success, shows traders how they can make money online, helps them to discover different ways to get huge returns on their investment.
The software also provide analyses of market conditions so that traders can know what should be their next step. It gives different secret strategies that ultimately help traders to make thousands of dollars only for a few dollars.
Earn With Fast Profits Review: I have done a huge research about this binary options tool, believe me, I just have to check all the info before I start any type of business. What I have found out is that this is incredible, binary options trading tool that has a really high performance. When I thought about getting 75% of profit without it taking too much time, I just knew I had to try it out, especially when it is free right now.
While it is nearly impossible for any binary options software to deliver a 100% success ratio, but Fast Profits is proving itself to be the most resourceful among all other systems available right beside this one. The extensive bets testing which had been done before it was actually made public has finally paid off and has made it rise as the top most binary options trading software...
It is highly recommendable software to people as with 80% accuracy they get to bring in close to 185% of their cost daily. The availability of a dedicated support team also plays a vital role in helping the users in case of any dubiety. All plus points combined in one sends a pretty positive message to everyone in need of a perfect binary options trading software.
Is Fast Profits a Scam? Actually, it’s impossible for it to be a scam. You’re literally signing up to watch a pro trade. You get to see him instantly, in real time, each day making trades, winning and losing (and winning much more than losing). The results speak for themselves. He’s also helpful and teaches you along the way. I’m so impressed by this system because there is no doubt it is real. They don’t need to hype it up or make outrageous claims.
How does it work? Many people will say that binary trading is a risky business and tend to stay away from it. But from my experience, high volatility means HIGH RETURN OF INVESTMENT. But this is where Fast Profits comes into play, the mathematical algorithm used by the software takes the guess work out choosing a winning profitable trade. You don’t have to be an expert. Like I said earlier, I have personally tested Fast Profits and found the success rate is about 70%. I don’t know about you, but a 70% chance of making a profitable trade is VERY GOOD! I’ve never come across anything like this before. Keep reading, below are my results for the past week or so…
The Benefits Of Fast Profits:
Watch over the Shoulder of a Pro Every Day and you can learn as you trade.
Averaging 85% Winning Weeks – which means more potential profits for you
Fast Profits Are Completely Transparent
No previous experience with binary options trading needed
Web based, no need for downloads, also works on phones, tablets
You Can Even Watch Them From Your Phone (iPhone Users – Photon Browser)
No PC Downloads Required
Multiple Signals Every Day – You will receive average of 4 – 5 signals daily which is good enough for you to earn quick cash for your day.
Can turn $500 into $2271 in fews days
The Negative Of Fast Profits:
100% foolproof success cannot be guaranteed, but over 80% of people have success with this
Must have computer or internet access
Must have about an hour a day (No something for nothing here)
Bottom Line: If you are ready to start making money online, there has never been a better opportunity than now. If you enjoy surfing the web for countless hours looking for the next hot tip, never being able to get focused, being overloaded with conflicting information, and not making money online, you should probably leave this page right now and get back to that strategy.
Fast Profits is recommended! If you buy this product and start implementing what teaches you I have no doubts that you’ll make money. Fast Profits works and it’s not a scam.
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New Binary Options Trading System Very Powerful Free Limited Time Offer

https://www.youtube.com/watch?v=exQCHVZW6vc
submitted by EthanMILL to investing_discussion [link] [comments]

Fast Profits Review. #Binary. options. #1 Software. #autopilot. System. Free Download.. Fast Profits APP reviews

Read my comprehensive fast profits review before you make any mistake and spend your hard earned in vain. Free Download Fast Profits app reviews best binary options system autopilot Software...
Product Description Of Fast Profits:
Product complete : Fast Profits
Niche: Binary Options
Fast Profits Official website >:::> http://wwwfastprofits.co/GetBonus
Money-back Promise : 60 Days Money Back Guarantee
Bonus offer : Affirmative($250)
Download: Free download
What is Fast Profits Binary Options?
Fast Profits binary system was designed by Fast Profits Team, who has now dedicated himself to trading binary options and helping others do so at the same time. Besides, traveling the world and sharing his knowledge on the subject at his fully booked seminars, he has now come up with an automated system that trades for you.
Fast Profits Software Binary option trading is one of the easiest and fastest ways to make a handsome amount of money without having much experience and investment.. Fast Profits is a great development by a famous, well established and experienced options trader with a viewpoint to enable investors to perform different tasks with ease and convenience.
This is basically a software that is designed to help traders win and predict the market trend of their respective options. It works as a code to get financial success, shows traders how they can make money online, helps them to discover different ways to get huge returns on their investment.
This software also provide analyses of market conditions so that traders can know what should be their next step. It gives different secret strategies that ultimately help traders to make thousands of dollars only for a few dollars.
Fast Profits Reviews:
I have done a huge research about this binary options tool, believe me, I just have to check all the info before I start any type of business. What I have found out is that this is incredible, binary options trading tool that has a really high performance. When I thought about getting 75% of profit without it taking too much time, I just knew I had to try it out, especially when it is free right now.
While it is nearly impossible for any binary options software to deliver a 100% success ratio, but Fast Profits is proving itself to be the most resourceful among all other systems available right beside this one.
The extensive bets testing which had been done before it was actually made public has finally paid off and has made it rise as the top most binary options trading software.
It is highly recommendable software to people as with 80% accuracy they get to bring in close to 185% of their cost daily. The availability of a dedicated support team also plays a vital role in helping the users in case of any dubiety.
All plus points combined in one sends a pretty positive message to everyone in need of a perfect binary options trading software. Fast Profits is a world famous valuable book enriched with special strategies, techniques and tips of binary option trading. You know binary option trading is the easiest way to make money online where you can earn a great deal of money without having any pre-experience in the trading.
Earn With Fast Profits System?
Many Traders wonder if it’s possible to even earn anything with binary options Trading and think it might be all a scam. Many people around the world have great success with binary options if using the right tools and strategies. That's the truth.
In my opinion it’s no different than other forms of trading and be very profitable if you know what you are doing.
Before systems like Fast Profits you needed to learn everything from scratch, now. Either by attending seminars like the ones Fast Profits hosts or try to do it all by yourself. Which takes time and can’t be overwhelming if you don’t know anything about how trading works.
Is Fast Profits a Scam or Legit?
Actually, it’s impossible for it to be a scam. You’re literally signing up to watch a pro trade. You get to see him instantly, in real time, each day making trades, winning and losing (and winning much more than losing).
The results speak for themselves. He’s also helpful and teaches you along the way. I’m so impressed by this system because there is no doubt it is real. They don’t need to hype it up or make outrageous claims.
Does it actually work?
Many people will say that binary trading is a risky business and tend to stay away from it. But from my experience, high volatility means HIGH RETURN OF INVESTMENT. But this is where Fast Profits comes into play, the mathematical algorithm used by the software takes the guess work out choosing a winning profitable trade.
You don’t have to be an expert. Like I said earlier, I have personally tested Fast Profits and found the success rate is about 70%. I don’t know about you, but a 70% chance of making a profitable trade is VERY GOOD! I’ve never come across anything like this before. Keep reading, below are my results for the past week or so…
The Benefits Of Fast Profits:
Watch over the Shoulder of a Pro Every Day and you can learn as you trade.
Averaging 85% Winning Weeks – which means more potential profits for you
Fast Profits Are Completely Transparent
No previous experience with binary options trading needed
Web based, no need for downloads, also works on phones, tablets
You Can Even Watch Them From Your Phone (iPhone Users – Photon Browser)
No PC Downloads Required
Multiple Signals Every Day – You will receive average of 4 – 5 signals daily which is good enough for you to earn quick cash for your day.
Can turn $500 into $22991 in few days
The Negative Of Fast Profits:
100% foolproof success cannot be guaranteed, but over 80% of people have success with this
Must have computer or internet access
Must have about an hour a day (No something for nothing here)
View Of my Recommendation:
If you are ready to start making money online, there has never been a better opportunity than now. If you enjoy surfing the web for countless hours looking for the next hot tip, never being able to get focused, being overloaded with conflicting information, and not making money online, you should probably leave this page right now and get back to that strategy.
Fast Profits is recommended! If you buy this product and start implementing what teaches you I have no doubts that you’ll make money. Fast Profits works and it’s not a scam.
Keyword: Best binary options system, Download fast profits, Fast Profits, Fast Profits Review, FastProfits, free binary options software, Binary Options Trading System, Free Trading App system
U.S. Government Required Disclaimer - Trading foreign exchange on margin carries a high level of risk, and may not be suitable for all investors. The high degree of leverage can work against you as well as for you. Before deciding to invest in foreign exchange you should carefully consider your investment objectives, level of experience, and risk appetite. The possibility exists that you could sustain a loss of some or all of your initial investment and therefore you should not invest money that you cannot afford to lose. You should be aware of all the risks associated with foreign exchange trading, and seek advice from an independent financial advisor if you have any doubts.
The purchase, sale or advice regarding a currency can only be performed by a licensed BrokeDealer. Neither us, nor our affiliates or associates involved in the production and maintenance of these products or this site, is a registered BrokeDealer or Investment Advisor in any State or Federally-sanctioned jurisdiction. All purchasers of products referenced at this site are encouraged to consult with a licensed representative of their choice regarding any particular trade or trading strategy. No representation is being made that any account will or is likely to achieve profits or losses similar to those discussed on this website. The past performance of any trading system or methodology is not necessarily indicative of future results.
Clearly understand this: Information contained in this product are not an invitation to trade any specific investments. Trading requires risking money in pursuit of future gain. That is your decision. Do not risk any money you cannot afford to lose. This document does not take into account your own individual financial and personal circumstances. It is intended for educational purposes only and NOT as individual investment advice. Do not act on this without advice from your investment professional, who will verify what is suitable for your particular needs & circumstances. Failure to seek detailed professional personally tailored advice prior to acting could lead to you acting contrary to your own best interests & could lead to losses of capital.
*CFTC RULE 4.41 - HYPOTHETICAL OR SIMULATED PERFORMANCE RESULTS HAVE CERTAIN LIMITATIONS. UNLIKE AN ACTUAL PERFORMANCE RECORD, SIMULATED RESULTS DO NOT REPRESENT ACTUAL TRADING. ALSO, SINCE THE TRADES HAVE NOT BEEN EXECUTED, THE RESULTS MAY HAVE UNDER-OR-OVER COMPENSATED FOR THE IMPACT, IF ANY, OF CERTAIN MARKET FACTORS, SUCH AS LACK OF LIQUIDITY. SIMULATED TRADING PROGRAMS IN GENERAL ARE ALSO SUBJECT TO THE FACT THAT THEY ARE DESIGNED WITH THE BENEFIT OF HINDSIGHT. NO REPRESENTATION IS BEING MADE THAT ANY ACCOUNT WILL OR IS LIKELY TO ACHIEVE PROFIT OR LOSSES SIMILAR TO THOSE SHOWN.
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Free Money System Review 2015 - Is Free Money System SCAM Or LEGIT? Best Binary Options Trading Software! The Truth About The Free Money System By Walter Green Review

Free Money System Review 2015 - FREE MONEY SYSTEM?? Learn the Secrets about Free Money System in this Free Money System review! So What is Free Money System Software all about? So Does Free Money System Actually Work? Is Free Money System Software scam or does it really work?
To discover answers to these questions continue reading my in depth and truthful Free Money System Review below.
Free Money System Description:
Name: Free Money System
Niche: Binary Options.
Official Website: Access The NEW Free Money System!! CLICK HERE NOW!!!
What is Free Money System?
Free Money System is generally a binary options trading software that is designed to assistance traders win and predict the marketplace trends with binary options. The software application also offers analyses of the market conditions so that traders can know exactly what should be your next step. It offers different secret strategies that eventually helps. traders without making use of any complicated trading indicators or follow graphs.
Free Money System Binary Options Trading Method
Base the Free Money System trading technique. After you see it working, you can begin to implement your method with regular sized lots. This method will certainly pay off with time. Every Forex binary options trader should pick an account type that is in accordance with their needs and expectations. A bigger account does not imply a bigger revenue potential so it is an excellent concept to start small and quickly add to your account as your returns increase based upon the winning trading selections the system makes.
Binary Options Trading
To help you trade binary options correctly, it is important to have an understanding behind the basics of Binary Options Trading. Currency Trading, or foreign exchange, is based on the viewed value of two currencies pairs to one another, and is impacted by the political stability of the country, inflation and interest rates among other things. Keep this in mind as you trade and discover more about binary options to maximize your learning experience.
Free Money System Summary
In summary, there are some apparent ideas that have actually been checked with time, as well as some newer techniques. that you might not have considered. Hopefully, as long as you follow what we recommend in this short article you can either get going with trading with Free Money System or enhance on what you have actually already done.
There Is Only A Very Limited Spaces Available
So Act Now Before It's Too Late
Click Here To Claim Your Free Money System LIFETIME User License!!
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[Just Launched] Options Domination Binary Trading - [Amazing System] - True Risk Free Trades! [New for 2015]

Many brokers or services will market something called “risk free” trades in which a certain number of your first trades you can get your money back should the signals they give you prove to be of bad quality. In most cases there are many regulations that require you to keep investing a certain amount before you can withdraw your “risk free” trades. This is the sign of a bad signal provider that probably makes more money selling their signals then they do actually implementing them themselves.
In our case study of the system we won 5 out of 7 of the trades and pocketed $250 in profit which is a 25% return on a small investment. We were very impressed with these results. At that time we could have elected to withdraw our original $1,000 and essentially be playing with the $250 “on the house”. CLICK HERE TO GET YOUR RISK FREE TRADES NOW!
CLICK HERE TO GET YOUR RISK FREE TRADES NOW!
Using their basic system of signals we were able to accumulate over $10,000 in our account in just 30 days! These are better results then we have gotten with other binary signals costing 10 times the amount of what options domination is charging. For a simple $50 a month you get multiple daily signals, keep in mind they don’t send you 1,000’s of signals a day like most services as they are focusing on the quality of the signal and not just sending you a bunch of garbage signals like many of the other companies do.
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What's new in macOS 11, Big Sur!

It's that time of year again, and we've got a new version of macOS on our hands! This year we've finally jumped off the 10.xx naming scheme and now going to 11! And with that, a lot has changed under the hood in macOS.
As with previous years, we'll be going over what's changed in macOS and what you should be aware of as a macOS and Hackintosh enthusiast.

Has Nvidia Support finally arrived?

Sadly every year I have to answer the obligatory question, no there is no new Nvidia support. Currently Nvidia's Kepler line is the only natively supported gen.
However macOS 11 makes some interesting changes to the boot process, specifically moving GPU drivers into stage 2 of booting. Why this is relevant is due to Apple's initial reason for killing off Web Drivers: Secure boot. What I mean is that secure boot cannot work with Nvidia's Web Drivers due to how early Nvidia's drivers have to initialize at, and thus Apple refused to sign the binaries. With Big Sur, there could be 3rd party GPUs however the chances are still super slim but slightly higher than with 10.14 and 10.15.

What has changed on the surface

A whole new iOS-like UI

Love it or hate it, we've got a new UI more reminiscent of iOS 14 with hints of skeuomorphism(A somewhat subtle call back to previous mac UIs which have neat details in the icons)
You can check out Apple's site to get a better idea:

macOS Snapshotting

A feature initially baked into APFS back in 2017 with the release of macOS 10.13, High Sierra, now macOS's main System volume has become both read-only and snapshotted. What this means is:
However there are a few things to note with this new enforcement of snapshotting:

What has changed under the hood

Quite a few things actually! Both in good and bad ways unfortunately.

New Kernel Cache system: KernelCollections!

So for the past 15 years, macOS has been using the Prelinked Kernel as a form of Kernel and Kext caching. And with macOS Big Sur's new Read-only, snapshot based system volume, a new version of caching has be developed: KernelCollections!
How this differs to previous OSes:

Secure Boot Changes

With regards to Secure Boot, now all officially supported Macs will also now support some form of Secure Boot even if there's no T2 present. This is now done in 2 stages:
While technically these security features are optional and can be disabled after installation, many features including OS updates will no longer work reliably once disabled. This is due to the heavy reliance of snapshots for OS updates, as mentioned above and so we highly encourage all users to ensure at minimum SecureBootModel is set to Default or higher.

No more symbols required

This point is the most important part, as this is what we use for kext injection in OpenCore. Currently Apple has left symbols in place seemingly for debugging purposes however this is a bit worrying as Apple could outright remove symbols in later versions of macOS. But for Big Sur's cycle, we'll be good on that end however we'll be keeping an eye on future releases of macOS.

New Kernel Requirements

With this update, the AvoidRuntimeDefrag Booter quirk in OpenCore broke. Because of this, the macOS kernel will fall flat when trying to boot. Reason for this is due to cpu_count_enabled_logical_processors requiring the MADT (APIC) table, and so OpenCore will now ensure this table is made accessible to the kernel. Users will however need a build of OpenCore 0.6.0 with commit bb12f5f or newer to resolve this issue.
Additionally, both Kernel Allocation requirements and Secure Boot have also broken with Big Sur due to the new caching system discussed above. Thankfully these have also been resolved in OpenCore 0.6.3.
To check your OpenCore version, run the following in terminal:
nvram 4D1FDA02-38C7-4A6A-9CC6-4BCCA8B30102:opencore-version
If you're not up-to-date and running OpenCore 0.6.3+, see here on how to upgrade OpenCore: Updating OpenCore, Kexts and macOS

Broken Kexts in Big Sur

Unfortunately with the aforementioned KernelCollections, some kexts have unfortunately broken or have been hindered in some way. The main kexts that currently have issues are anything relying on Lilu's userspace patching functionality:
Thankfully most important kexts rely on kernelspace patcher which is now in fact working again.

MSI Navi installer Bug Resolved

For those receiving boot failures in the installer due to having an MSI Navi GPU installed, macOS Big Sur has finally resolved this issue!

New AMD OS X Kernel Patches

For those running on AMD-Based CPUs, you'll want to also update your kernel patches as well since patches have been rewritten for macOS Big Sur support:

Other notable Hackintosh issues

Several SMBIOS have been dropped

Big Sur dropped a few Ivy Bridge and Haswell based SMBIOS from macOS, so see below that yours wasn't dropped:
If your SMBIOS was supported in Catalina and isn't included above, you're good to go! We also have a more in-depth page here: Choosing the right SMBIOS
For those wanting a simple translation for their Ivy and Haswell Machines:

Dropped hardware

Currently only certain hardware has been officially dropped:

Extra long install process

Due to the new snapshot-based OS, installation now takes some extra time with sealing. If you get stuck at Forcing CS_RUNTIME for entitlement, do not shutdown. This will corrupt your install and break the sealing process, so please be patient.

X79 and X99 Boot issues

With Big Sur, IOPCIFamily went through a decent rewriting causing many X79 and X99 boards to fail to boot as well as panic on IOPCIFamily. To resolve this issue, you'll need to disable the unused uncore bridge:
You can also find prebuilts here for those who do not wish to compile the file themselves:

New RTC requirements

With macOS Big Sur, AppleRTC has become much more picky on making sure your OEM correctly mapped the RTC regions in your ACPI tables. This is mainly relevant on Intel's HEDT series boards, I documented how to patch said RTC regions in OpenCorePkg:
For those having boot issues on X99 and X299, this section is super important; you'll likely get stuck at PCI Configuration Begin. You can also find prebuilts here for those who do not wish to compile the file themselves:

SATA Issues

For some reason, Apple removed the AppleIntelPchSeriesAHCI class from AppleAHCIPort.kext. Due to the outright removal of the class, trying to spoof to another ID (generally done by SATA-unsupported.kext) can fail for many and create instability for others. * A partial fix is to block Big Sur's AppleAHCIPort.kext and inject Catalina's version with any conflicting symbols being patched. You can find a sample kext here: Catalina's patched AppleAHCIPort.kext * This will work in both Catalina and Big Sur so you can remove SATA-unsupported if you want. However we recommend setting the MinKernel value to 20.0.0 to avoid any potential issues.

Legacy GPU Patches currently unavailable

Due to major changes in many frameworks around GPUs, those using ASentientBot's legacy GPU patches are currently out of luck. We either recommend users with these older GPUs stay on Catalina until further developments arise or buy an officially supported GPU

What’s new in the Hackintosh scene?

Dortania: a new organization has appeared

As many of you have probably noticed, a new organization focusing on documenting the hackintoshing process has appeared. Originally under my alias, Khronokernel, I started to transition my guides over to this new family as a way to concentrate the vast amount of information around Hackintoshes to both ease users and give a single trusted source for information.
We work quite closely with the community and developers to ensure information's correct, up-to-date and of the best standards. While not perfect in every way, we hope to be the go-to resource for reliable Hackintosh information.
And for the times our information is either outdated, missing context or generally needs improving, we have our bug tracker to allow the community to more easily bring attention to issues and speak directly with the authors:

Dortania's Build Repo

For those who either want to run the lastest builds of a kext or need an easy way to test old builds of something, Dortania's Build Repo is for you!
Kexts here are built right after commit, and currently supports most of Acidanthera's kexts and some 3rd party devs as well. If you'd like to add support for more kexts, feel free to PR: Build Repo source

True legacy macOS Support!

As of OpenCore's latest versioning, 0.6.2, you can now boot every version of x86-based builds of OS X/macOS! A huge achievement on @Goldfish64's part, we now support every major version of kernel cache both 32 and 64-bit wise. This means machines like Yonah and newer should work great with OpenCore and you can even relive the old days of OS X like OS X 10.4!
And Dortania guides have been updated accordingly to accommodate for builds of those eras, we hope you get as much enjoyment going back as we did working on this project!

Intel Wireless: More native than ever!

Another amazing step forward in the Hackintosh community, near-native Intel Wifi support! Thanks to the endless work on many contributors of the OpenIntelWireless project, we can now use Apple's built-in IO80211 framework to have near identical support to those of Broadcom wireless cards including features like network access in recovery and control center support.
For more info on the developments, please see the itlwm project on GitHub: itlwm

Clover's revival? A frankestien of a bootloader

As many in the community have seen, a new bootloader popped up back in April of 2019 called OpenCore. This bootloader was made by the same people behind projects such as Lilu, WhateverGreen, AppleALC and many other extremely important utilities for both the Mac and Hackintosh community. OpenCore's design had been properly thought out with security auditing and proper road mapping laid down, it was clear that this was to be the next stage of hackintoshing for the years we have left with x86.
And now lets bring this back to the old crowd favorite, Clover. Clover has been having a rough time of recent both with the community and stability wise, with many devs jumping ship to OpenCore and Clover's stability breaking more and more with C++ rewrites, it was clear Clover was on its last legs. Interestingly enough, the community didn't want Clover to die, similarly to how Chameleon lived on through Enoch. And thus, we now have the Clover OpenCore integration project(Now merged into Master with r5123+).
The goal is to combine OpenCore into Clover allowing the project to live a bit longer, as Clover's current state can no longer boot macOS Big Sur or older versions of OS X such as 10.6. As of writing, this project seems to be a bit confusing as there seems to be little reason to actually support Clover. Many of Clover's properties have feature-parity in OpenCore and trying to combine both C++ and C ruins many of the features and benefits either languages provide. The main feature OpenCore does not support is macOS-only ACPI injection, however the reasoning is covered here: Does OpenCore always inject SMBIOS and ACPI data into other OSes?

Death of x86 and the future of Hackintoshing

With macOS Big Sur, a big turning point is about to happen with Apple and their Macs. As we know it, Apple will be shifting to in-house designed Apple Silicon Macs(Really just ARM) and thus x86 machines will slowly be phased out of their lineup within 2 years.
What does this mean for both x86 based Macs and Hackintoshing in general? Well we can expect about 5 years of proper OS support for the iMac20,x series which released earlier this year with an extra 2 years of security updates. After this, Apple will most likely stop shipping x86 builds of macOS and hackintoshing as we know it will have passed away.
For those still in denial and hope something like ARM Hackintoshes will arrive, please consider the following:
So while we may be heart broken the journey is coming to a stop in the somewhat near future, hackintoshing will still be a time piece in Apple's history. So enjoy it now while we still can, and we here at Dortania will still continue supporting the community with our guides till the very end!

Getting ready for macOS 11, Big Sur

This will be your short run down if you skipped the above:
For the last 2, see here on how to update: Updating OpenCore, Kexts and macOS
In regards to downloading Big Sur, currently gibMacOS in macOS or Apple's own software updater are the most reliable methods for grabbing the installer. Windows and Linux support is still unknown so please stand by as we continue to look into this situation, macrecovery.py may be more reliable if you require the recovery package.
And as with every year, the first few weeks to months of a new OS release are painful in the community. We highly advise users to stay away from Big Sur for first time installers. The reason is that we cannot determine whether issues are Apple related or with your specific machine, so it's best to install and debug a machine on a known working OS before testing out the new and shiny.
For more in-depth troubleshooting with Big Sur, see here: OpenCore and macOS 11: Big Sur
submitted by dracoflar to hackintosh [link] [comments]

Bluehole - Let's talk Wellbia/XINGCOD3 user privacy risks for the sake of transparency

For those who don't know..
XINGCODE-3 is a kernel (ring0) privillege process under xhunter1.sys owned by the Korean company Wellbia (www.wellbia.com). Unlike what people say, Wellbia isn't owned or affiliated with Tencent, however, XINGCOD3 is custom designed contractor for each individual game - mainly operating in the APAC region, many of them owned by Tencent.
XINGCODE-3 is outsourced to companies as a product modified to the specific characteristics of the game. The process runs on the highest privilegied level of the OS upon boot and is infamous for being an essential rootkit - on a malware level, it has the highest vulnerability to be abused should Wellbia or any of the 3rd Party Companies be target of an attack.
It has been heavily dissected by the hacking community as being highly intrusive and reversed engineered (although nowadays still easily bypassable by a skilled and engaged modder by created a custom Win Framework).
While most is true for a standard anti-cheating, users should be aware that XINGCOD3 able to scan the entire user memory cache, calls for DLL's, including physical state API's such as GetAsyncKeyState where it scans for the physical state of hardware peripherals, essentially becoming a hardware keylogger. Studying the long history of reverse engineering of this software has shown that Wellbia heavily collects user data for internal processing in order to create whitelists of processes and strings analyzed by evaluating PE binaries - having full access to your OS it also is known to scan and having access to user file directories and collecting and storing paths of modified files under 48 hours for the sake of detecting possible sources of bypassing.
All this data is ultimately collected by Wellbia to their host severs - also via API calls to Korean servers in order to run services such as whitelists, improve algorithm accuracy and run comparative statistics and analysis based on binaries, strings and common flags.
Usually this is a high risk for any service, including BattleEye, EasyAntiCheat, etc. but what's worrying in Wellbia, thus. Bluehole's are actually a couple of points:
(not to mention you can literally just deny the service from installing, which by itself is already a hilarious facepalm situation and nowhere does the TSL call for an API of the service)
  1. Starting off, Wellbia is a rather small development company with having only one product available on the market for rather small companies, the majority hold by Chinese government and countries where the data handling, human rights and user privacy is heavily disregarded. This makes my tinfoil hat think that the studio's network security isn't as fortified as a Sony which had abused rootkits, just due to budget investment alone. Their website is absolutely atrocious and amateur - and for an international company that deals with international stakeholders and clients it's impressive the amount of poor english, errors and ambiguous information a company has in their presentation website - there's instances where the product name is not even correctly placed in their own EULA - if a company cannot invest even in basic PR and presentation something leaves me a bitter taste that their network security isn't anything better. They can handle user binaries but network security is a completely different work. The fact that hackers are easily able to heartbeat their API network servers leaves me confirming this.
  2. This the most fun one. Wellbia website and terms conditions explicitely say that they're not held accountable should anything happen - terms that you agree and are legally binded to by default by agreeing to Bluehole's terms and conditions:" Limitations of Company Responsibility
  1. IGNCODE3 is a software provided for free to users. Users judge and determine to use services served by software developers and providers, and therefore the company does not have responsibility for results and damages which may have occurred from XIGNCODE3 installation and use.
(the fact that in 1. they can't even care to write properly the name of their product means how little they care about things in general - you can have a look at this whole joke of ToS's that I can probably put more effort in writting it: https://www.wellbia.com/?module=Html&action=SiteComp&sSubNo=5 - so I am sorry if I don't trust where my data goes into)
3) It kinda pisses me that Bluehole adopted this in the midst of the their product got released post-purchase. When I initially bought the product, in nowhere was written that the user operative system data was being collected by a third party company to servers located in APAC (and I'm one of those persons who heavily reads terms and conditions) - and the current ToS's still just touch this topic on the slightest and ambiguously - it does not say which data gets collected, discloses who and where it's hold - "third party" could be literally anyone - a major disrespect for your consumers. I'm kinda of pissed off as when I initially purchase the product in very very early stages of the game I didn't agree for any kernel level data collection to be held abroad without disclosure of what data is actually being collected otherwise it would have been a big No on the purchase. The fact that you change the rules of the game and the terms of conditions in the midst of the product release leaves me with two options Use to Your Terms or Don't Use a product I've already purchased now has no use - both changes ingame and these 3rd party implementations are so different from my initial purchase that I feel like it's the equivalent of purchasing a shower which in the next year is so heavily modified that it decides to be a toilet.
I would really like for you Bluehole to show me the initial terms and conditions to when the game was initially released and offer me a refund once you decided to change the product and terms and conditions midway which I don't agree with but am left empty handed with no choice but to abandon the product - thus making this purchase a service which I used for X months and not a good.
I really wish this topic had more visibility as I know that the majority of users are even in the dark about this whole thing and Valve and new game companies really make an effort in asserting their product's disclosures about data transparency and the limit of how much a product can change to be considered a valid product resembelance upon purchase when curating their games in the future - I literally bought a third person survival shooter and ended up with a rootkit chinese FPS.
Sincerely, a pissed off customer - who unlike the majority is concerned about my data privacy and I wish you're ever held accountable for changing sensitive contract topics such as User Privacy mid-release.
-----
EDIT:
For completely removing it from your system should you wish:

Locate the file Xhunter1.sysThis file is located in this directory: C:\Windows\xhunter1.sys

Remove the Registry Entry (regedit on command prompt)The entry is located here: HKEY_LOCAL_MACHINE > SYSTEM > ControlSet001 > Services > xhunter


For more information about XINGCOD3 and previous succesful abuses which show the malignant potential of the rootkit (kudos to Psychotropos):

- https://x86.re/blog/xigncode3-xhunter1.sys-lpe/
- https://github.com/Psychotropos/xhunter1_privesc
submitted by cosmonauts5512 to PUBATTLEGROUNDS [link] [comments]

CLI & GUI v0.17.1.3 'Oxygen Orion' released!

This is the CLI & GUI v0.17.1.3 'Oxygen Orion' point release. This release predominantly features bug fixes and performance improvements. Users, however, are recommended to upgrade, as it includes mitigations for the issue where transactions occasionally fail.

(Direct) download links (GUI)

(Direct) download links (CLI)

GPG signed hashes

We encourage users to check the integrity of the binaries and verify that they were signed by binaryFate's GPG key. A guide that walks you through this process can be found here for Windows and here for Linux and Mac OS X.
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 # This GPG-signed message exists to confirm the SHA256 sums of Monero binaries. # # Please verify the signature against the key for binaryFate in the # source code repository (/utils/gpg_keys). # # ## CLI 38a04a7bd00733e9d943edba3004e44730c0848fe5e8a4fca4cb29c12d1e6b2f monero-android-armv7-v0.17.1.3.tar.bz2 0e94f58572646992ee21f01d291211ed3608e8a46ecb6612b378a2188390dba0 monero-android-armv8-v0.17.1.3.tar.bz2 ae1a1b61d7b4a06690cb22a3389bae5122c8581d47f3a02d303473498f405a1a monero-freebsd-x64-v0.17.1.3.tar.bz2 57d6f9c25bd1dbc9d6b39fcfb13260b21c5594b4334e8ed3b8922108730ee2f0 monero-linux-armv7-v0.17.1.3.tar.bz2 a0419993fbc6a5ca11bcd2e825acef13e429824f4d8c7ba4ec73ac446d2af2fb monero-linux-armv8-v0.17.1.3.tar.bz2 cf3fb693339caed43a935c890d71ecab5b89c430e778dc5ef0c3173c94e5bf64 monero-linux-x64-v0.17.1.3.tar.bz2 d107384ff7b1f77ee4db93940dbfda24d6045bf59c43169bc81a0118e3986bfa monero-linux-x86-v0.17.1.3.tar.bz2 79557c8bee30b229bda90bb9ee494097d639d60948fc2ad87a029359b56b1b48 monero-mac-x64-v0.17.1.3.tar.bz2 3eee0d0e896fb426ef92a141a95e36cb33ca7d1e1db3c1d4cb7383994af43a59 monero-win-x64-v0.17.1.3.zip c9e9dde61b33adccd7e794eba8ba29d820817213b40a2571282309d25e64e88a monero-win-x86-v0.17.1.3.zip # ## GUI 15ad80b2abb18ac2521398c4dad9b8bfea2e6fc535cf4ebcc60d99b8042d4fb2 monero-gui-install-win-x64-v0.17.1.3.exe 3bed02f9db5b7b2fe4115a636fecf0c6ec9079dd4e9284c8ce2c67d4996e2a4a monero-gui-linux-x64-v0.17.1.3.tar.bz2 23405534c7973a8d6908b76121b81894dc853039c942d7527d254dfde0bd2e8f monero-gui-mac-x64-v0.17.1.3.dmg 0a49ccccb561445f3d7ec0087ddc83a8b76f424fb7d5e0d725222f3639375ec4 monero-gui-win-x64-v0.17.1.3.zip # # # ~binaryFate -----BEGIN PGP SIGNATURE----- iQIzBAEBCAAdFiEEgaxZH+nEtlxYBq/D8K9NRioL35IFAl+oVkkACgkQ8K9NRioL 35Lmpw//Xs09T4917sbnRH/DW/ovpRyjF9dyN1ViuWQW91pJb+E3i9TY+wU3q85k LyTihDB5pV+3nYgKPL9TlLfaytJIQG0vYHykPWHVmYmvoIs9BLarGwaU3bjO0rh9 ST5GDMdvxmQ5Y1LTwVfKkmBJw26DAs0xAvjBX44oRQjjuUdH6JdLPsqa5Kb++NCM b453m5s8bT3Cw6w0eJB1FQEyQ5BoDrwYcFzzsS1ag/C4Ylq0l6CZfEambfOQvdUi 7D5Rywfhiz2t7cfn7LaoXb74KDA/B1bL+R1/KhCuFqxRTOQzq9IxRywh4VptAAMU UR7jFHFijOMoyggIbkD48JmAjlBnqIyQJt4D5gbHe+tSaSoKdgoTGBAmIvaCZIng jfn9pTNzIJbTptsQhhyZqQQIH87D8BctZfX7pREjJmMNGwN2jFxXqUNqYTso20E6 YLtC1mkZBBZ294xHqT1mQpfznc6uVJhhoJpta0eKxkr1ahrGvWBDGZeVhLswnBcq 9dafAkR14rdK1naiCsygb6hMvBqBohVu/bWuhycJcv6XRvlP7UHkR6R8+s6U4Tk2 zaJERQF+cHQpEak5aEJIvDlb/mxteGyvPkPyL7UmADEQh3C4nREwkDSdnitYnF+e HxJZkshoC98+YCkWUP4+JYOOT158jKao3u0laEOxVGOrPz1Nc64= =Ys4h -----END PGP SIGNATURE----- 

Upgrading (GUI)

Note that you should be able to utilize the automatic updater in the GUI that was recently added. A pop-up will appear shortly with the new binary.
In case you want to update manually, you ought to perform the following steps:
  1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the direct download links in this thread or from the official website. If you run active AV (AntiVirus) software, I'd recommend to apply this guide -> https://monero.stackexchange.com/questions/10798/my-antivirus-av-software-blocks-quarantines-the-monero-gui-wallet-is-there
  2. Extract the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux) you just downloaded) to a new directory / folder of your liking.
  3. Open monero-wallet-gui. It should automatically load your "old" wallet.
If, for some reason, the GUI doesn't automatically load your old wallet, you can open it as follows:
[1] On the second page of the wizard (first page is language selection) choose Open a wallet from file
[2] Now select your initial / original wallet. Note that, by default, the wallet files are located in Documents\Monero\ (Windows), Users//Monero/ (Mac OS X), or home//Monero/ (Linux).
Lastly, note that a blockchain resync is not needed, i.e., it will simply pick up where it left off.

Upgrading (CLI)

You ought to perform the following steps:
  1. Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the official website, the direct download links in this thread, or Github.
  2. Extract the new binaries to a new directory of your liking.
  3. Copy over the wallet files from the old directory (i.e. the v0.15.x.x, v0.16.x.x, or v0.17.x.x directory).
  4. Start monerod and monero-wallet-cli (in case you have to use your wallet).
Note that a blockchain resync is not needed. Thus, if you open monerod-v0.17.1.3, it will simply pick up where it left off.

Release notes (GUI)

Some highlights of this minor release are:
  • Android support (experimental)
  • Linux binary is now reproducible (experimental)
  • Simple mode: transaction reliability improvements
  • New transaction confirmation dialog
  • Wizard: minor design changes
  • Linux: high DPI support
  • Fix "can't connect to daemon" issue
  • Minor bug fixes
Some highlights of this major release are:
  • Support for CLSAG transaction format
  • Socks5 proxy support, automatically enabled on Tails
  • Simple mode transactions are sent trough local daemon, improved reliability
  • Portable mode, save wallets + config to "storage" folder
  • History page: improvements, incoming / outgoing labels
  • Transfer: new success dialog
  • CMake build system improvements
  • Windows cross compilation support using Docker
  • Various minor bug and UI fixes
Note that you can find a full change log here.

Release notes (CLI)

Some highlights of this minor release are:
  • Add support for I2P and Tor seed nodes (--tx-proxy)
  • Add --ban-list daemon option to ban a list of IP addresses
  • Switch to Dandelion++ fluff mode if no out connections for stem mode
  • Fix a bug with relay_tx
  • Fix a rare readline related crash
  • Use /16 filtering on IPv4-within-IPv6 addresses
  • Give all hosts the same chance of being picked for connecting
  • Minor bugfixes
Some highlights of this major release are:
  • Support for CLSAG transaction format
  • Deterministic unlock times
  • Enforce claiming maximum coinbase amount
  • Serialization format changes
  • Remove most usage of Boost library
  • Always send raw transactions through P2P, don't use bootstrap daemon
  • Update InProofV1, OutProofV1, and ReserveProofV1 to V2
  • ASM optimizations for wallet refresh (macOS / Linux)
  • Randomized delay when forwarding txes from i2p/tor -> ipv4/6
  • New show_qr_code wallet command for CLI
  • Add ZMQ/Pub support for txpool_add and chain_main events
  • Various bug fixes and performance improvements
Note that you can find a full change log here.

Further remarks

  • A guide on pruning can be found here.
  • Ledger Monero users, please be aware that version 1.7.4 of the Ledger Monero App is required in order to properly use CLI or GUI v0.17.1.3.

Guides on how to get started (GUI)

https://github.com/monero-ecosystem/monero-GUI-guide/blob/mastemonero-GUI-guide.md
Older guides: (These were written for older versions, but are still somewhat applicable)
Sheep’s Noob guide to Monero GUI in Tails
https://medium.com/@Electricsheep56/the-monero-gui-wallet-broken-down-in-plain-english-bd2889b8c202

Ledger GUI guides:

How do I generate a Ledger Monero wallet with the GUI (monero-wallet-gui)?
How do I restore / recreate my Ledger Monero wallet?

Trezor GUI guides:

How do I generate a Trezor Monero wallet with the GUI (monero-wallet-gui)?
How to use Monero with Trezor - by Trezor
How do I restore / recreate my Trezor Monero wallet?

Ledger & Trezor CLI guides

Guides to resolve common issues (GUI)

My antivirus (AV) software blocks / quarantines the Monero GUI wallet, is there a work around I can utilize?
I am missing (not seeing) a transaction to (in) the GUI (zero balance)
Transaction stuck as “pending” in the GUI
How do I move the blockchain (data.mdb) to a different directory during (or after) the initial sync without losing the progress?
I am using the GUI and my daemon doesn't start anymore
My GUI feels buggy / freezes all the time
The GUI uses all my bandwidth and I can't browse anymore or use another application that requires internet connection
How do I change the language of the 25 word mnemonic seed in the GUI or CLI?
I am using remote node, but the GUI still syncs blockchain?

Using the GUI with a remote node

In the wizard, you can either select Simple mode or Simple mode (bootstrap) to utilize this functionality. Note that the GUI developers / contributors recommend to use Simple mode (bootstrap) as this mode will eventually use your own (local) node, thereby contributing to the strength and decentralization of the network. Lastly, if you manually want to set a remote node, you ought to use Advanced mode. A guide can be found here:
https://www.getmonero.org/resources/user-guides/remote_node_gui.html

Adding a new language to the GUI

https://github.com/monero-ecosystem/monero-translations/blob/masteweblate.md
If, after reading all these guides, you still require help, please post your issue in this thread and describe it in as much detail as possible. Also, feel free to post any other guides that could help people.
submitted by dEBRUYNE_1 to Monero [link] [comments]

A non-D&D game you *need* to play: Ironsworn (FREE)

Why you need to play Ironsworn:

Ironsworn is a Viking themed low fantasy game it's completely FREE and you can play it in a group, with or without a GM or completely solo.
I give the game a glowing recommendation and if that's enough for you here is the link. For those of you who need more details, I go into them below...

More Details

SETTING
Ironsworn is set in the Ironlands, a gritty low fantasy wild frontier. The Ironlanders settled here a few generations ago after a cataclysm drove them out of the Old World. The Ironlander live in small settlements and villages or nomad and are constantly threatened by the things that lurk in the dark. You are an Ironsworn, one of the few people brave enough to venture wild for glory and adventure.
The setting is fully customizable. There is a setting book that comes with pages on major setting elements like "communities" "religion" or "magic". These pages have 3 different options for what to do with the set element as well as a plot hook to go with it. You can choose one of these options or create your own using the setting elements as guidance. Creating a setting is quick, easy and engaging.
PLAYER CHARACTERS
You are an Ironsworn, a badass adventurer that travels the land fulfilling oaths called "Iron Vows." The game is human-centric, it assumes you are human but you can choose to flavour your character as a different race. Character creation is freeform, characters are made out of stats and assets.
Stats: There are 5 stats: Iron (stcon), Edge (dex), Wits (wis/int), Shadow (stealth/deception), Heart (cha).
Assets: PC's start with 3 assets. Assets are cards with 3 abilities tied to a specific theme, you start with one of these abilities marked and can spend XP to gain more of an asset's abilities or get new entirely (there are 70+ assets to choose from). These abilities generally aren't just number bonuses they are meant to give your more gameplay options or make you feel more like your character. A few example assets: Alchemist, Infiltrator, Archer, Swordmaster, Cave lion companion, Raven Companion, Divination ritual, Awakening ritual.
CORE MECHANICS
The game revolves around the action roll when you do something risky you roll 1d6 +stat vs 2d10s. There are 3 different results to a roll, unlike D&D binary system. If the d6 is higher than both d10s then you succeed, if it's only higher than 1d10 you succeed but at a cost or consequence, if it isn't higher than either then you fail and something bad happens. If you roll the same number on both d10's then its a critical success or failure. Only the PC's roll, how NPC's react depends on the result of your roll.
The game gives you specific guidance on what to do through a system called moves. Moves are a chunk of rules that tell you how to resolve a specific part of the game, like fighting or compelling people to do what you want. Moves give you specific guidance on how to resolve the situation in an interesting way based on the result of your roll and often give you choices on how you would like to move the story forward.
SOLO / GMLESS PLAY EXPLAINED
You can play Ironsworn with a GM, with multiple players and no GM or completely alone. Playing without a GM just works, everything about the game's rules facilitate GMless play. The moves substitute for a GM by pushing the story in interesting and unexpected directions, and the game features many random tables to roll on if you get stuck. You won't even feel the GM's absence.
COMBAT
Combat is fast fluid and dramatic and it places a heavy emphasis on tension. It is nothing like D&D wargame-like combat system. There no, turn order or action economy or complex rules. Combat flows like a movie scene, you describe your action, you trigger a move and roll dice then depending on your role the enemies react appropriately. The combat system is designed to create quick, adrenaline and dynamic fights. A fight that could take an hour or more in D&D could take 10-15 minutes in Ironsworn and be just as compelling if not more. Ironworn's combat is nothing like D&D's slow tactical combat, but It is still filled with depth and meaningful decisions. You also don't have to have to worry about NPC stat blocks, an entire encounter can be designed on the fly.
SEEING THE GAME IN ACTION
Ironsworn is likely, unlike any game you've played before, so you may need to see it in action before you fully understand it. If you want an in-depth reading of the rules I recommend Adam Koebel's "Ironsworn First Look." If you want to an actual play of the game I recommend "Ask the Oracle," it's an actual play podcast made by the game's designer Shawn Tomkin and I also recommend the youtube series "Me Myself and Die" season 2 by Trevor Devall, (you don't need to watch season 1 first.)
Thanks for reading those post I really hope you give my favourite game a try :)
submitted by ElendFiasco to mattcolville [link] [comments]

Why the Genie Warlock's "Bottled Respite" is overwhelmingly powerful

Despite being limited to a single use per long rest ( Which can be as short as 4 hours with High Elf Trance ), if it is preserved according to the UA description, it stands to be one of, if not the most busted features in 5E history. For just a one-level dip into Warlock, and a free action, it has the potential functionality of several high level spells combined, with the value of dipping into the class just for it being fairly high.
First, lets overview all the benefits granted by the ability in its own right, then go over all of the ways to combine it with other abilities as well:
------------------‐------------------
Now for the fun part, which is all that can be done with a little bit of magical help, though it can only be a partial list since the possibilities are endless. Let's dive in.
That is all I can think of for now, and remember what we're talking about - A level 1 Warlock action per long rest. It has unbelievable value.
submitted by Orwellze to dndnext [link] [comments]

RESULTS of the State of the Game Survey: September 2020

Hi all,

It’s time for the results!

Thank you to everyone who took the time to respond - we had over 1,750 responses, which is great! These insights wouldn’t be possible without your time and support.

As always, neither myself nor this survey are associated with Intelligent Systems or Nintendo in any way. Please direct feedback about the game itself to the official channels.

Now let’s get into it!
 
Previous Survey Results:
April_2020_State_of_the_Game_Survey

~ Demographics ~

53.8% began playing FE:H in February 2017, with 20.0% more joining during the first year of the game. 12.0% of respondents joined during the second year, 8.7% joined during the third, and 4.0% joined during the fourth year (the last ~7 months).

The age range breakdown of respondents is as follows:

75.8% of respondents identified as Male, 18.4% as Female, and 3.0% as Non-binary.

24.6% of respondents have never missed a daily login, while a further 38.8% have missed less than a month’s worth of logins, 11.7% missed 1-2 months, 9.9% missed 3-6 months, 5.8% missed 7-12 months, and 4.7% missed over a year’s worth.

33.5% report being F2P, while 28.7% have spent less than $100, 18.3% spent between $100 - $499, 7.3% spent between $500 - $999, and 8.7% have spent over $1000.

46.6% last spent money on FE:H during the fourth year of the game (the last 3 months), while 6.6% last spent money during the third year of the game, 5.8% last spent during the second year of the game, and 5.1% last spent money during the first year of the game.

~ Summoning ~

“Which of the following banners have you used orbs on at least once?”
  • (86.8%) A New Future (CYL 4)
  • (60.2%) Overseas Memories (3H Summer)
  • (59.8%) Dark Burdens (Fallen Heroes)
  • (57.9%) Legendary Heroes: Edelgard
  • (55.2%) Legendary Heroes: Corrin
  • (53.1%) Book IV Mid: Mirabilis and More
  • (52.9%) Hero Fest
  • (52.2%) Pirate’s Pride
  • (44.5%) Mythic Heroes: Hel
  • (44.2%) Mythic Heroes: Mila
  • (43.7%) Bridal Beloveds
  • (39.6%) Summer Passing (Sacred Stones Summer (mostly))
  • (37.5%) Legendary Heroes: Seliph
  • (31.1%) Light and Shadow (New Mystery)

“Which of the following banners did you use the most orbs on?”
  • (44.8%) A New Future (CYL 4)
  • (8.6%) Overseas Memories (3H Summer)
  • (5.9%) Legendary Heroes: Corrin
  • (5.8%) Dark Burdens (Fallen Heroes)
  • (5.5%) Pirate’s Pride
  • (4.9%) Legendary Heroes: Edelgard
  • (4.5%) Hero Fest
  • (3.5%) Mythic Heroes: Hel
  • (3.0%) Bridal Beloveds
  • (2.8%) Book IV Mid: Mirabilis and More
  • (2.5%) Summer Passing (Sacred Stones Summer (mostly))
  • (2.5%) Legendary Heroes: Seliph
  • (2.3%) Mythic Heroes: Mila
  • (1.7%) Light and Shadow (New Mystery)

“What was your favorite banner?”
  • (37.4%) A New Future (CYL 4)
  • (10.9%) Dark Burdens (Fallen Heroes)
  • (8.9%) Pirate’s Pride
  • (8.5%) Overseas Memories (3H Summer)
  • (5.7%) Hero Fest
  • (5.4%) Legendary Heroes: Corrin
  • (3.3%) Legendary Heroes: Edelgard
  • (2.9%) Legendary Heroes: Seliph
  • (2.6%) Book IV Mid: Mirabilis and More
  • (2.6%) Bridal Beloveds
  • (2.5%) Summer Passing (Sacred Stones Summer (mostly))
  • (2.3%) Light and Shadow (New Mystery)
  • (1.5%) Mythic Heroes: Hel
  • (1.4%) Mythic Heroes: Mila

“Did you spend money specifically to summon on any of the banners below?”
  • (17.6%) A New Future (CYL 4)
  • (10.3%) Overseas Memories (3H Summer)
  • (8.9%) Legendary Heroes: Corrin
  • (6.8%) Dark Burdens (Fallen Heroes)
  • (6.6%) Pirate’s Pride
  • (6.5%) Legendary Heroes: Edelgard
  • (5.8%) Hero Fest
  • (5.1%) Bridal Beloveds
  • (4.9%) Mythic Heroes: Hel
  • (4.8%) Book IV Mid: Mirabilis and More
  • (4.8%) Mythic Heroes: Mila
  • (4.8%) Summer Passing (Sacred Stones Summer (mostly))
  • (3.4%) Light and Shadow (New Mystery)
  • (3.3%) Legendary Heroes: Seliph

~ Summoning Mechanics ~

33.7% spent orbs on the Hero Fest banner AFTER Intelligent Systems announced how they would be compensating players for the Hero Fest banner glitch, compared to 61.7% who did not.

30.5% say that knowing about the compensation for the Hero Fest banner glitch caused them to spend more orbs on the banner than they would have otherwise, compared to 41.5% who say it did not. 28.0% did not spend orbs on the Hero Fest banner.

34.3% feel positively or very positively about the quality of 4* focuses on regular banners, compared to 26.9% who feel negatively or very negatively.

69.7% feel positively or very positively about the quality of 4* focuses on seasonal banners, compared to 7.8% who feel negatively or very negatively.

53.8% report that the system guaranteeing a free 5* after 40 summons generally makes them summon more, while 5.4% report that it generally makes them summon less and 36.1% report no change in their summoning habits on New Heroes banners.

“If all New Heroes Banners used the permanent 40-summons-for-a-guaranteed-5* system that CYL4 used, how would your orb-spending habits on New Heroes banners change?”
  • (1.8%) I would spend fewer orbs than I did before
  • (22.3%) I would spend the same amount of orbs I usually do
  • (10.3%) I would spend more orbs than I did before
  • (62.2%) My spending would depend more on the Heroes offered

~ Choose Your Legends IV ~

“Which CYL4 Brave Heroes have you summoned, whether from the guaranteed choice banner or the regular banner?”
  • (78.0%) Dimitri
  • (73.4%) Claude
  • (65.7%) Edelgard
  • (56.6%) Lysithea

Of the summoning milestones on the CYL4 banner:
  • (20.2%) did not reach any of these summoning milestones
  • (79.7%) reached 40 summons
  • (41.0%) reached 80 summons
  • (19.8%) reached 120 summons
  • (11.1%) reached 160 summons

45.7% say that the free 5* hero at 40, 80, 120 and 160 summons caused them to spend more on CYL4 than they would have otherwise, while 50.3% say it did not.

22.8% say that the potential use of a new Brave Hero in future F2P Guides for content such as Hero Battles influenced their Brave Heroes summons, compared to 74.0% who say it did not.

“If you could only get ONE of the new Brave Heroes, which one would you choose?”
  • (36.8%) Dimitri
  • (28.9%) Edelgard
  • (22.9%) Claude
  • (7.8%) Lysithea

“Which Brave Hero do you believe is the overall strongest?”
  • (60.7%) Edelgard
  • (21.9%) Dimitri
  • (7.9%) Claude
  • (1.2%) Lysithea

“Which Brave Hero do you believe is the overall weakest?”
  • (61.2%) Lysithea
  • (13.7%) Claude
  • (7.0%) Dimitri
  • (1.7%) Edelgard

“Which Brave Hero do you believe has the best art?”
  • (32.9%) Claude
  • (27.3%) Dimitri
  • (20.1%) Lysithea
  • (13.3%) Edelgard

“Which set of Brave Heroes is your favorite overall?”
  • (24.2%) 1st CYL (Ike, Lucina, Lyn, Roy)
  • (19.4%) 2nd CYL (Ephraim, Celica, Hector, Veronica)
  • (11.2%) 3rd CYL (Alm, Camilla, Eliwood, Micaiah)
  • (39.9%) 4th CYL (Claude, Dimitri, Edelgard, Lysithea)

23.6% feel positively or very positively about the addition of Jorge as the CYL4 GHB hero, compared to 33.0% who feel negatively or very negatively.

86.3% believe CYL5 should add further protections against vote botting, compared to 4.4% who do not.

70.1% believe CYL5 should require Nintendo Account sign-in to vote, compared to 12.6% who do not.

~ Feh Pass and Resplendent Heroes ~

41.2% feel negatively about the addition of the Feh Pass (down 15.8% from the last survey), compared to 11.6% who feel positively (up 1.5% from the last survey). 46.1% are neutral (up 14.3% from the last survey).

40.2% have purchased the Feh Pass, compared to 59.8% who have not. This is a 9.5% increase compared to the last survey, following a 6.7% increase before that.

Of those who have subscribed to Feh Pass, 17.4% have purchased Resplendent Heroes separately (up 12.9% from the last survey), compared to 82.6% who have not.

“Which Resplendent Hero has your favorite art?”
  • (13.4%) Cordelia
  • (12.8%) Eliwood
  • (8.7%) Eirika
  • (8.4%) Olwen
  • (7.5%) Sophia
  • (7.3%) Minerva
  • (6.0%) Azura
  • (5.7%) Lyn
  • (5.2%) Ike
  • (4.1%) Sanaki
  • (4.0%) Roy
  • (3.7%) M!Robin
  • (2.3%) Hector
  • (1.6%) Linde
  • (1.3%) Alm

“Which Resplendent outfit theme is your favorite?”
  • (16.3%) Muspell
  • (15.0%) Askr
  • (14.8%) Nifl
  • (11.5%) Embla
  • (11.5%) Hel
  • (10.3%) Ljosalfheimr

~ Miscellaneous ~

15.8% feel positively about the introduction of Harmonized Heroes, compared to 31.3% who feel negatively.

29.5% have a Harmonized Hero, compared to 70.1% who do not.

14.6% feel positively or very positively about the Resonant Battles game mode, compared to 51.5% who feel negatively or very negatively.

4.6% say that the Resonant Battles game mode influenced them to pull for Harmonized Heroes, compared to 94.5% who say it has not.

34.8% believe the new Arena maps are better than the maps they replaced, while 7.4% believe they are worse, and 36.7% believe they are about the same.

“How often do you use Auto Dispatch in Aether Raids?”
  • (34.3%) All of them, always
  • (0.2%) All of them, in Light Season
  • (3.6%) All of them, in Astra season
  • (24.3%) Only sometimes
  • (37.6%) I never use it

“IV Mango” is the preferred term for Trait Fruit according to 32.2% of respondents, followed by “IVcado” at 28.9%, “Fruit” at 7.6%, and “Dragonfruit” at 6.6%. The remaining 24.7% prefer to just call them Trait Fruit.

39.3% say they will use their first Trait Fruits on a Heroic Grails unit, while 32.9% say they will use them on a Summonable unit, and 1.3% say they will use them on an Askr unit.

58.7% prefer Stat Boosts for Legendary Heroes, compared to 26.3% who prefer Pair-Up.

56.5% generally prefer Regular Duo Heroes, compared to 8.8% who prefer Harmonized Duo Heroes.

1.8% say that the update that raised the minimum hardware/software required to play the game affected their ability to play FE:H, compared to 95.8% who say it did not.

~ Recurring Miscellaneous ~

“Which game do you want a New Heroes banner from the most?”
  • (26.0%) Three Houses (-1.9%)
  • (9.7%) Radiant Dawn (+0.5%)
  • (7.7%) Sacred Stones (+0.2%)
  • (7.5%) Awakening (-3.1%)
  • (6.4%) Genealogy of the Holy War (-1.3%)
  • (6.1%) Path of Radiance (-0.9%)
  • (6.0%) Gaiden / Shadows of Valentia (+2.7%)
  • (5.9%) TMS #FE (+1.9%)
  • (5.4%) Blazing Blade (+1.3%)
  • (5.0%) Fates (+1.0%)
  • (4.2%) Thracia 776 (+0.8%)
  • (2.4%) Binding Blade (+0.6%)
  • (0.8%) Shadow Dragon and the Blade of Light / Shadow Dragon (-1.0%)
  • (0.8%) Mystery of the Emblem / New Mystery of the Emblem (-1.1%)

“How much do you care about your rank in the following modes?”
  • (2.90/5.00 average) Arena
  • (2.82/5.00 average) Aether Raids
  • (2.48/5.00 average) PvE game modes with player ranking boards
  • (1.82/5.00 average) Arena Assault

“How have recent changes to FE:H changed your opinion on the game as a whole?”
  • (39.3%) My opinion was positive and has stayed positive
  • (5.7%) My opinion used to be negative, but has turned positive
  • (40.1%) Neutral
  • (9.9%) My opinion used to be positive, but has turned negative
  • (5.1%) My opinion was negative and has stayed negative

~ Intelligent Systems Approval Ratings ~

The approval ratings are calculated by the proportion of Approve responses compared to the number of both Approve and Disapprove responses.

Percent who approve of the way Intelligent Systems is handling:
  • 74.6% - The addition of new heroes / characters to the game (+11.9)
  • 69.4% - The gacha mechanics and summoning banners (+5.5)
  • 59.2% - The story/plot (+9.4)
  • 85.2% - Unranked PvE game modes (Hero Battles, Forging Bonds, Tactics Drills, Lost Lore, Hall of Forms) (-1.2)
  • 50.7% - Ranked PvE game modes (Voting Gauntlets, Tempest Trials, Grand Conquest, Allegiance Battles, Rokkr Sieges, Mjolnir's Strike) (-2.6)
  • 34.6% - Arena (-6.2)
  • 48.0% - Arena Assault (+6.7)
  • 45.8% - Aether Raids (+12.7)

40.5% believe Intelligent Systems cares about its Free to Play userbase (up 10.1% from the last survey), while 34.7% do not. This continues the upward trend from the previous survey, bringing us to 8.8% down from where we were before the February drop).

42.9% approve of the way Intelligent Systems is handling Fire Emblem: Heroes as a whole (up 14.8% from the last survey), while 16.9% disapprove. This continues the upward trend from the previous survey, bringing us to only 2.5% down from where we were before the February drop).

A NOTE ABOUT METHODOLOGY: The overall approval ratings question above has traditionally been the exact percent of Approve responses, as a proportion with both Neutral and Disapprove responses. Note that this is different than the way approval is calculated for individual modes (the proportion of Approve responses compared to the number of both Approve and Disapprove responses), where Neutral responses are excluded. The difference in calculation has continued this way in order to maintain comparability with previous survey results.
For comparisons sake, the overall approval rating trend going by raw Approval percentage over the last 4 surveys is: 50.6% (Dec) -> 22.9% (Feb) -> 28.1% (Apr) -> 42.9% (Sept)
Whereas the overall approval rating trend going by proportion of Approve/Disapprove with the Neutrals excluded over the last 4 surveys is: 82.2% (Dec) -> 41.0% (Feb) -> 51.3% (Apr) -> 71.7% (Sept).

~ Bonus Questions ~

“Who is your Favorite Hero added since the last survey?”
  • Dimitri (Brave) is the winner, followed by Edelgard (Brave), then Claude (Brave).
  • Full results here: [Graph]

“Who is your Most Wanted Hero added since the last survey?”
  • Tibarn (Pirate) is the winner, followed by Corrin (F, Legendary), then Micaiah (Duo, Bridal).
  • Full results here: [Graph].

“What would be the best Harmonized Hero (a pair of two heroes from different games) and why?”:

Rather than selecting a subset of responses this time, the link below is to a google sheet of almost all unique responses. I cleaned it up a little bit to remove “idk” type answers, duplicates, and partial string duplicates, so don’t worry if you don’t see your exact response in it.

[Full Responses].

~ Feedback ~

As always, I received lots of great feedback, both in your survey responses and in the thread itself. A heartfelt thank you to all participants for your encouragements and criticisms - these surveys wouldn’t be where they are without your feedback. But it’s not all serious; feedback messages also included:

  • #FloofMomGang #GiveLeoAGoodFuckingAltForOnce #NowiRefineWhen #TelliusNewHeroesPlz #ElinciaResplendentWhen #JusticeForDedue #PleaseRemoveLChromInstysIAmBeggingYouICantLiveLikeThisAnymore
  • “There once was a CYL4 banner / That hit my orbs hard like a hammer / The very next day / FloomMom Duo came our way / Now I'm stuck bartering with a loan planner”
  • bonk, go to survey jail”
  • “Am I also allowed to put in "Norne and Azura" for a Harmonized Hero pair? No reason.”
  • “Brace yourself. Winter (armours) are coming!” “Brave Hector's refine has made me so very happy with it's inclusion. Go shove your bow up your butt Legendary Chrom.”
  • “Give me villager alts or give me death”
  • “I expect the next survey to come with +12 to attack, null follow up, and special cooldown reduction.”
  • “The true best Harmonized Hero would be Azura and Roy since it would make me uninstall the game and never want to play a gacha ever again”
  • “My headcanon for the dream storyline is that the evil fairies have the Summoner off picking up pebbles that look like orbs. Fredrickson would be proud.”
  • “Where's the most wanted unit to add to the game question so I can shout my want for Seteth into the void?”
  • “I no longer dab, for Legendary Seliph has finally appeared.”
  • And greetings from Argentina, the Bahamas, Brazil, Chile, Colombia, Finland, Germany, Greece, Hong Kong, Ireland, Russia, South Korea, Sweden, the UK, Vietnam, the Pacific Northwest, Alaska, Toronto, and St. Louis, as well as from many fictional locations!
And some personal/meta comments:
  • “Any chance we end up seeing another Super Serious Survey in the not-so-distant future?” -> I could not believe it’s been over a year since the last one! We’ll have to do one soon!
  • “Feels like the end of an era, not having to count all my five stars” -> I know, right? I may have it return in a side survey for the most hardcore of respondents at some point, since some people are asking about it and it would be good to get data on it every once in a while.
  • “I was looking through your Nornes skills and saw you haven't given her live for bounty yet! It's the best skill for her, what are you doing!?” -> I am a fraud :( I have given her Live for Honor though :P
  • “What do you hope for in FEH?” -> Norne alt, Resplendent Jaffar, and Shamir
  • Multiple people mentioned that they had returned after a long break and were surprised to see Norne instead of Azura! Welcome back!
  • I also missed a bunch of other possible Trait Fruit nicknames, which I knew would inevitably happen. Sorry!

Note: Please don’t ask me to feature your feedback comment; it’s the only guaranteed way to not have your comment added!

Finally, the suggestion to have separate options for serious vs non-serious feedback was a good idea, I’ll try that out on the next survey!

~ Closing Remarks ~

If you missed out on responding to this survey when it was available, consider subscribing to FEHSurveys. This subreddit serves as a place to organize FE:H-related surveys, make new releases more visible, and make it easier for users to see when surveys are active.

Thanks again to everyone who participated! I hope you find the results interesting, and if there’s anything else you think can be discovered from the data, let me know and I’ll do my best to oblige!
 
 
Weekly/Important Megathreads:
Weekly Discussion Megathread
Tempest Trials+: Dancing Affinity Megathread
Forging Bonds: Beyond Blood Rebout Megathread
Limited Hero Battles Megathread
submitted by ShiningSolarSword to FireEmblemHeroes [link] [comments]

Modern Serialization and Star Trek: Re-imagining TNG to put Discovery and modern Trek in context

This is going to be one of those shower thought posts that exploded to be far larger than I originally hoped, so my apologies in advance.
It's no secret or unspoken thing that Star Trek: Discovery differs largely in terms of presentation from previous Trek series, and that is due in large part to it being a 14-episode, serialized series, versus the majority of Trek, which has been almost entirely episodic. DS9 sort of bucks this trend with major serialized arcs, and continuity between episodes (characters actually change!), as does Voyager. Enterprise, too, takes a bigger step towards serialization, as events from past episodes frequently shape those of later episodes, and characters change both in relationship and attitude over the series (to the extent that the writing allowed).
However, for Trek's 2017 return, DIS was brought to the screen in a radically different way-- instead of episodic seasons punctuated with serialized arcs and minor continuity threads sprinkled throughout, it was a tightly-woven story (insofar as it could be, given its original showrunner left midway through the development of the series) concentrated on one, continuing arc, following the trend of other prestige television shows that define the Golden Age of TV.
This is attributable to a few likely things: preference by the writers, the demands of CBS, and wanting to use the show to launch All Access, which necessarily demanded a "Game of Thrones-style" flagship. The smaller episode count, too, enables more budget per episode-- in 1988, an episode of TNG cost ~$1.3 million USD, which, with inflation, equaled about $2 million USD in 2016, when Discovery was being developed; Discovery's first season ran a reported $8.5 million per episode. Even at only 14 episodes versus TNG's first 24 episode season, DIS S1 cost more than double the amount to produce. This level of cost and detail means playing it safer, but also, means reusing props, prosthetics, and CGI assets to make sure that bang-for-your-buck is ensured. Thus, a series with a relatively consistent setting.
Season 1 of DIS tells a specific story, with distinct acts, a beginning, a middle, a climax, and a conclusion, and sets up plot points that are raised and resolved (along with others left dangling for future seasons). In terms of structure, it looks something like this:
  1. "The Vulcan Hello" (beginning)
  2. "Battle at the Binary Stars" (Act 1 concludes)
  3. "Context Is for Kings"
  4. "The Butcher's Knife Cares Not for the Lamb's Cry"
  5. "Choose Your Pain"
  6. "Lethe"
  7. "Magic to Make the Sanest Man Go Mad"
  8. "Si Vis Pacem, Para Bellum"
  9. "Into the Forest I Go" (middle) (Act 2 concludes)
  10. "Despite Yourself"
  11. "The Wolf Inside"
  12. "Vaulting Ambition"
  13. "What's Past is Prologue" (Act 3 concludes)
  14. "The War Without, The War Within"
  15. "Will You Take My Hand?" (Act 4 concludes, thematic climax)
And it follows a few core plot threads:
This is all a pretty large departure from previous Trek, where some character threads are sprinkled throughout the series, like Riker maturing as an officer, or Sisko growing into his role as the Emissary as well as a Captain. Some things are more contained, like Picard dealing with the trauma of his assimilation and being used to murder 15,000 people by fighting in the mud with his brother on their vineyard.
This new structure has been received with mixed results by the Trek community (though the consensus seems to be it's working, considering we're at three seasons with two more on the books and two spinoffs on the way), and I think a large part of that is that, while serialization lets the writers tell longer, more detailed, and more complex stories, episodic shows enable writers to tell more varied, unique, and "special" shows.
With DIS, we're not going to have a "Measure of a Man", unless the season is set up to support it. However, with the TNG model, we're not going to have characters change much over time, and the reset button is going to come into play at the end of every season (if not every episode...looking at you, Voyager).
This leads me to the original shower thought that prompted this post: while rewatching The Neutral Zone in TNG S1, it made me wonder what TNG would've looked like had it adopted a similar model, where, presumably, the Borg would have been central to the plot, as would Q. So, I present to you below, my model for TNG S1, were it made in 2020 in an episodic, DIS-style, and leave it there for your consideration as to the future of the franchise, and what possibilities may come from coming series like Strange New Worlds, which may see a come-back of the episodic style.
My presumption for this new S1 is that it would borrow elements from S2 and S3 of TNG, as it would, generally, have tighter writing (given far fewer hours of film).
TNG Re-Imagined
Season 1
And that's TNG S1! S2's theme would be more regular exploration with hints of Borg, and probably another plot or plot(s), and S3 would, of course, culminate in BoBW.
Now, I could be way off the mark, but given how Trek is written now, and what it was back then, that's how I'd see something playing out in 2020. Note, though, that even in this format, one finds places to put in some semi-episodic episodes, not unlike Discovery S3 thus far. Hopefully, that means we get the chance for some truly unique, almost-standalone moments in the coming years.
submitted by tyrannosaurus_r to startrek [link] [comments]

2.9.3 Stable update!

2.9.3 Stable update!
What is up Depthians!
We are back with another monstrous update as this one incorporates five beta test builds, so we have a lot to cover.
If you want to dive straight into the massive changelog/dissertation Click
We should probably start with the biggest change to From The Depths in this update and that is the change of fuel and ammo storage.
Quoting Nick, our lead developer
The change is quite simple: "remove ammo and fuel as separate resources. Weapons will consume materials directly, fuel engines and CJEs will burn materials directly".
Before I dig into why I think this is the right thing for FtD, I'd like to explain a few details.
Energy, fuel and ammo are still needed for your constructs.
We have changed the "ammo barrels (etc)" and "fuel tanks" so they are just alternative material storage containers, but with the following properties:
--"ammo barrels" now increase the maximum possible rate of usage of materials as "ammo" for reloading guns. They still explode.
--"fuel tanks" increase the maximum possible rate of use of materials as "fuel" for fuel engines and CJEs, with the future stretch goal of fuel tanks being flammable.
--So ammo racking is going to remain a feature of the game- vehicles that need to reload a large amount of materials may need additional ammo barrels
Ammo and oil processors are replaced ship-wide with existing material storage containers of the same size. They'll be made decorative blocks so you can still use them decoratively in future if you want to.
The oil refinery will be repurposed (described later in the patch notes)
There are two main reasons why I think this is the right move. Why it's right for the business and why it's right for the player.
Let's start with why I think it's right for the player:
Ammo and fuel containers are currently purchasable as either "empty or full". This is confusing when considered in the context of the campaign, story missions, custom battles, multiplayer matches...how do empty and full tanks behave in these modes? I'd need an hour to study the code and a small essay to explain it. That's not good game design.
Localised resources, when considering just the moving of material (and energy, if you want), becomes infinitely more manageable. The supply group system and the transit fleet system are not intuitive and for a lot of situations, their usage becomes fiddly and too complicated. We've replaced these systems with a new supply system that is much more intuitive for moving materials and energy around.
The UI is less cluttered now that ammo and fuel bars are not shown. This is not a minor point...it'll reduce the amount of data on screen by about 40% in a lot of the different views. It'll be so much easier to know at a glance if a particular fleet is running low on "materials" or doing fine. Is a transport ready to leave, or does it need to pick up more materials? Will a set of vehicles have enough materials for the next fight...this is so much easier with just one main resource type per vehicle.
When you or an enemy run out of ammo or fuel in a battle it's just frustrating. By combining fuel, ammo and materials for repairing you can guarantee that if someone runs out, the fight is going to be over quickly.
I imagine that deep down the majority of players would rather not have to create, stock and resupply fuel and ammo. I know that personally, the requirement to do this puts me off playing the campaign. By using a single material it still focuses the game on making efficient war machines, maintaining supply lines and growing your economy, but without the extra confusion of mat->ammo and mat-> fuel conversion.
Being able to assess weapons, engines and vehicles in terms of material cost and running cost is elegant.
Most grand strategy games and RTS games don't have localised resources, and many don't have more than 2 resource types to handle. Very few combine localised materials with multiple types.
Why it's right for the business:
The ammo and oil processors were created about 8 years ago. Boring single blocks that don't add much to the game. It's been our intention to add something similar to the oil refinery but for ammo creation. That's a lot of work and adds to the complexity of the logistical part of the game, which we feel is already a burden.
Making the localised resource supply system more user friendly to make it easy/natural/pleasant to move ammo, fuel and material around the map would require a lot of effort and, quite frankly, I'm not sure we'd ever manage it.
The complexity of the UI scares off a lot of our customers. The barriers to getting a gun firing or a boat moving will be lowered if a single material container can theoretically get everything working.
Running out of ammo/fuel in combat is a problem for our players. We want to find a solution to that, but it would take a lot of effort to do so. We also want the strategic AI to always enter a battle with enough ammo and fuel for the fight- that's another massive bunch of work.
The campaign's strategic AI has to work hard to get materials where it wants them. It's a bundle of work and added complexity to get NPC fleets to restock ammo and fuel as well.
We had proposed work to make resource dumps (from dead ships) contain ammo and fuel...again, that's more work, more bugs, more testing.
Certain game modes such as story missions, tournament mode, and multiplayer maps should theoretically allow the player to choose the amount of ammo or fuel stocked into their vehicles before the match begins. That's another bundle of work and added complexity we'd like to avoid.
Currently out of play units on the map can run out of fuel and will still continue to move "for free". It's exploitable and we don't have a solution to that...but if all the different out of play movement calculations are burning material, there will be no avoiding the cost.
The development effort can be much better spent polishing up other features that I actually believe in, rather than flogging the dead horse of logistical complexity in an attempt to make it interesting, approachable and fun for everyone (which I fundamentally don't think it would ever be).
Fundamentally I think that by winding back this feature we tie up a large number of loose ends and it results in a far more finished and enjoyable product.
And what's-more everyone on the development team agrees that we enjoy the game for fighting, looting and creating...not staring blankly at dozens of resource bars trying to figure out who needs to head back for more fuel and how long we need to wait for ammunition to process.
We've also simplified the resource transfer system. "Supply groups" and "Transit Fleets" have been replaced with a simple but comprehensive three-tier system. You can mark a vehicle as a "Creator", a "Cargo" or a "User". Creators fill up Cargos (and Users), Cargos give to Users (up to procurement levels). Users equalise their material with their neighbours, so do Creators, and there are a few handy transfers from Users back to Cargo and Creator to make sure they maintain their procurement levels as well. This system covers 95% of the way people were using the resource system and does it all semi-automatically. This simplification is much more possible now that materials are the only resource, as they invariably just need to flow from the resource zones to the front line, with everyone (Creators and Cargo) keeping what they need and passing the rest on. This new resource system also facilitates the long-range transport of materials from refinery to refinery, which is neat. The system also has an option, for Creator and Cargo types, to set their "supply chain index", so if you want to relay materials from output to output in order to accumulate them at a central location you can set the supply chain index to determine which way along the chain the materials will flow. It's all explained in the game.
After spending a lot of time with this new system from adventure to campaign and designer mode, the gameplay feels a little faster to get going and a little simpler for fleet management. As if you didn’t already know, you can shift+right click (with your supply construct selected) on the target construct / flagship of a fleet to keep supplied, keep holding down shift and right-click where you want to pick the resources up from and once again while not letting go of shift, shift+right click on the target construct/flag ship to finish the loop.
This would be done of course after setting up the settings Creator, Cargo and User.
Creator as an example is the harvesting construct, Cargo which would be the supply ship, User which would be a single target construct that uses the mats.
This will keep the supply ship target waypoint updated and therefore your supply ship will always head to the target construct no matter where it has moved to after setting up the loop.
You still need ammo and fuel boxes on your constructs, as these are governing the transfer rate / the speed that stock your turrets and fuel engine with the materials needed for them to run. You can run a construct without fuel or ammo boxes, however, once your APS clips are empty you will see a drop in your rate of fire as the material is not being transferred fast enough, this is the same for fuel engines and CJE.
Another change that goes hand in hand with resource management is the changes to fuel refineries.
In short:
Refineries on a force with greater than 1 million materials on it will begin refining the material into 'commodities' that are stored centrally. Commodities (AKA centralised materials) can be added by the player to any vehicle in allied territory, at any time.
Resource zones have a new feature too, and that is the ability to deactivate a resource zone on your owned tiles and if you own enough territory as you can see from the UI when double-clicking on the resource zone “Zone Deactivation”.
https://preview.redd.it/284w9khtt9t51.jpg?width=1920&format=pjpg&auto=webp&s=9dd61b06b2b6d0431bbb35c44a4d54563b81fbf0
Custom Jet Engines, have had some additional parts and new features.
We have the new ducted air intakes which as you can see have different attachment points
https://preview.redd.it/qaqeplmwt9t51.jpg?width=1920&format=pjpg&auto=webp&s=2ac2019d4b0c908019bf0ef0d53ad3a718fc4f4d
These ducted intakes allow you to have your CJE enclosed inside your construct enabling you to pass ducting through to access airflow outside.
https://preview.redd.it/pge1x43yt9t51.jpg?width=1920&format=pjpg&auto=webp&s=f2ee0cf35276f45feeb7320b29d844fa54776cdf
https://preview.redd.it/scych37zt9t51.jpg?width=1920&format=pjpg&auto=webp&s=1bf7559bc2379b692b7a318ba8f43708f5bba81e
And as you can see in the pic below they are enclosed and making use of the air duct intakes.
https://preview.redd.it/ucidv351u9t51.jpg?width=1920&format=pjpg&auto=webp&s=7d93e0c08d381fcaea2bcfc315c7b676f4006b51
You can also funnel the exhaust of your CJE's that would be under the waterline by using the two new connector blocks, a 90-degree corner and an extension piece which allows them to work as long as you funnel the exhaust out above the waterline.
https://preview.redd.it/aiofdee2u9t51.jpg?width=1920&format=pjpg&auto=webp&s=72c1dd2023195ef2337704d0547904031ad97e6c
PACs have also had a rework and new additions.
We now have the long-range lens which has a circular 10° field of fire, the close-range lens which has a circular 35° field of fire, the scatter lens which has a circular 30° field of fire, and the vertical lens which has a 10° horizontal / 60° vertical field of fire (good for AA). The other differences between them is the percentage of damage drop off at certain ranges, which is marked in their UI.
https://preview.redd.it/zvg2u0c5u9t51.jpg?width=1920&format=pjpg&auto=webp&s=567a2c4e092ea5fef62e67b051a74151e48b58d4
https://preview.redd.it/mboi63c5u9t51.jpg?width=1920&format=pjpg&auto=webp&s=78690d46df1466844cc38ff6b6623a30d910b726
One other awesome change to the PAC system is that melee lenses do not need to be hooked up to the now called long-range lens. Simply setup your melee head and snakey noodle PAC tubes with a terminator on the end, then link up to your other melee lens via Q in the drop-down menu. The scatter lens also deserves some attention here, as it can double up the number of beams if we increase the charge time max x4 at 30 seconds. The PAC system has had many tweaks which you should check up on in the changelogs.
Shields have also had some love. Projector shields reflect and laser scatter modes are now merged and have also had a slight buff to ricochet chance. Ring shields armour bonus has also increased by 50%.
We also have some new additions to APS in terms of coolers.
From left to right we now have an L shape, 4 way and a 5 way cooler.
https://preview.redd.it/lfi937e7u9t51.jpg?width=1920&format=pjpg&auto=webp&s=4ff99ceae914777137262754baa017300c2f4c1f
We now have some new wide wheel additions too for all you land vehicle lovers.
https://preview.redd.it/1ysi7u68u9t51.jpg?width=1920&format=pjpg&auto=webp&s=0760606aa3aebbde24a44fcb7319477453ee3b99
The next biggest change would be steam engines even though other changes will be implemented in this update. We are once again rehashing the whole system, which will be released in the following updates.
I had asked Weng a number of questions as to why the change was needed, why are the parts expensive, when and why would you use steam over fuel, and this is what he had to say:
Reason why steam changes are needed:
  • Steam was previously totally unbalanced and arbitrary. For example, 9 small boilers with 1 small piston was the optimal steam setup, which was more efficient and denser than almost all other engines; and turbine power generation only depended on its pressure, so compact turbines were always optimal.
  • It lacked many critical info in its UI.
  • It was hard to control the usage of steam

What's good with new steam:
  • A bit more of realism and complexity
  • Larger steam now generally have better efficiency and density than equivalent smaller steam
  • More useful info such as total power production, performance over time
  • Possibility to regulate steam usage with valves

Pros of steam compared to injector fuel:
  • Denser and more efficient
  • Even denser with turbines
  • Easier to fit into irregular space
  • Provides a buffer with flywheels or steam tanks
  • More efficient when used for propellers
  • Doesn't require fuel containers, uses material directly from any type of storage
  • Computationally less intensive
Cons of steam compared to fuel:

  • Still hard to regulate, so it's only useful when the power usage is constant or there's a buffer energy storage
  • Turbines waste energy when batteries are full
  • Crankshafts waste energy when reaching speed limit
  • More susceptible to damage (injector engines can often still run fine even when half of it is gone, steam can stop working when a single pipe is destroyed)
Why cost of parts is hilariously high: Steam engines have better efficiency and density (many players seem to forget that one) than injector engines. So a higher initial costs makes it less overpowered.
(In my opinion, the potential waste of energy is a major drawback of steam and justifies for its high potential power. But iirc Draba said that injector engines would be useless on designs that require a lot of power if steam doesn't have higher initial cost, which also makes sense.)
Problem with new steam that can't be fixed:
  • Many old designs are broken due to low power output
  • More complexity
Problems that can probably be fixed but I don't have a solution:
  • Inefficient steam engines are ridiculously bad (a bad steam engine is like 30 PPM and 50 PPV, while a good one is around 600 PPM and 110 PPV) (I tried to fix this and spent like 40 hours on that, but I only managed to make it easier to build a mediocre engine)
  • Cannot be simulated to calculate a stable power output, like fuel engines do (actually it's easy but would take a lot of time to do and I don't think it's necessary)

Another massive change is the detection rework which I also left a few questions for Ian AKA Blothorn to explain the system and how it works.
Why a change was warranted:
  • Different types of detection weren't well balanced--for instance, visual components had better accuracy than IR and vastly better range.
  • Detection autoadjust used an incorrect formula, so optimizing adjustment was both mechanical and tedious.
  • Trackers having much better detection ranges than search sensors meant that detection was very binary--if you could see something at all you could usually get a precise lock (barring ECM, which was only counterable by large numbers of components).
  • Needing both sensors and munitions warners made reactive missile defence difficult on small vehicles.
  • There were a number of other inconsistencies/imbalances, e.g. some visual/IR sensors working through water, steam engines producing no heat, etc.
Overview of the new system:
On the offensive side, each sensor type now has a role in which it is optimal, and large vehicles are best using a variety to cover their weaknesses. Visual probably remains the default for above-water detection--it remains impossible to reduce visual signature other than reducing size. IR is better against fast vehicles, as they have trouble avoiding high IR signatures from thrust and drag. Both visual and IR are weak in rangefinding (although coincidence rangefinders are adequate for most purposes); radar is correspondingly strong in range and weak in bearing, although it often offers better detection chances against vehicles that don't pay attention to radar stealth.
On the defensive side, there are two approaches. Most obvious is signature reduction--while it is deliberately difficult to avoid detection entirely, reducing signature reduces detection chances and thus degrades opposing accuracy. At short ranges, however, this doesn't work well--detection chances are likely high regardless, and low errors at short range mean even sparse detections can give a good fix. Smoke and chaff can be useful here: they increase detection chance while adding a distance-independent error to opponent's visual and radar sensors, respectively.
ECM, buoys, and radar guidance have also been reworked. Buoys are more powerful, becoming more accurate as they get closer to the target. While their base error is high, at long ranges a buoy at close range can beat the accuracy of any onboard sensor. If you worry about opponents’ buoys, ECM can now intermittently jam them--except if they are connected to their parent vehicle by a harpoon cable, in which case they don't need the vulnerable wireless connection.
Most blueprints should need no modifications under the new system, although a few may want a few more or less GPP cards. The one exception is water interactions--IR cameras, laser rangefinders, and retroreflection sensors can no longer work through water, so submarines that used them underwater or vehicles that used them to detect submarines will need to replace them (likely with buoys). Vehicles that predominantly used visual detection should also consider adding a greater variety of sensors--in particular, visual camera trackers tied to AA mainframes should likely be replaced with IR cameras. Also, radars and cameras can take over missile and projectile detection (radar is required for projectile detection), so munitions warners can be removed/replaced with additional sensors.
Last but not least a sweet little addition to our build menu prefabs.
https://preview.redd.it/iqw1ymabu9t51.png?width=1920&format=png&auto=webp&s=aa1e3cdba6e1d62e07aef83caf0acad2a39249ed
Please do make sure you go through the changelog as a hell of a lot has changed!
submitted by BaconsTV to FromTheDepths [link] [comments]

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